![]() You can see the other things I'm working on with Trello, such as voice chat, host migration, SteamVR, authoritative inventory, and a resource system for trees, ore, and other static objects in your game that need to be networked. I've also made an example of authoritative Unity rigidbody players with client side prediction, this means you can have vehicles, rolling balls, and other physics based movement in players without input lag. Mobile LAN and cross platform LAN (works with Photon BOLT, as confirmed above) - So offline won't be a part that BOLT would handle. Photon made it a paid trial and pay to use and pay forever to use itlick to expand.Bolt as it is now is a shell of its former self, they killed it and made it. ![]() So far I have completed samples for clients sharing control of a unit owned by the host, a fully authoritative simple 2D platformer with client side prediction, and Motion Controller movement and animations non authoritative. I am currently working on a sample pack for Photon Bolt with the most requested examples of networking, authoritative and non authoritative. The Photon Bolt Sample Pack is now available on the Unity Asset Store.
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